Airplane Boarding

Which boarding method gets everyone seated fastest?

Press Start to race the selected strategies. The Steffen Method is the optimised benchmark every run is scored against; strategies and settings live in . Space = start / pause

Challenge scenarios pick a scenario, bet on a strategy, race to find out

Achievements

What this simulator does

Boarding a full aircraft takes most airlines somewhere between 10 and 40 minutes, and the order in which passengers are called changes that number more than anything the crew can do once people are aboard. This is an interactive airplane boarding simulator: pick a cabin, pick a boarding method, and watch every passenger walk in, stow a bag, squeeze past a seated neighbour and sit down, one simulated second at a time.

You can race up to eleven boarding methods side by side on identical passengers, including back-to-front zones, front-to-back, rotating blocks, WILMA (window, middle, aisle), reverse pyramid, the Steffen method, open seating, a realistic airline group order, and a custom rule you build yourself. Thirteen real cabin layouts are included, from a 72-seat ATR 72 turboprop to a 489-seat Airbus A380, along with single and multiple boarding doors, carry-on luggage load, families travelling together, priority boarding and passengers who ignore their group call.

Questions it can answer

Every run is deterministic: the same seed and settings always produce the same passengers with the same bags and seats, so a difference in the result comes from the queue order alone. The full user guide explains every metric, the mathematics behind each method, and the assumptions the model makes.

This is an educational model rather than an airline operations tool. Published boarding research supports several of the broad patterns it reproduces; the exact times are outputs of this simulation.

-

0
Efficiency
Boarding time 0:00

Score: 100 = as fast as the best-known order for this exact flight · 50 = a random queue · below 50 = worse than random.

Rate-
Aisle interf.-
Squeeze-bys-
Time lost waiting-
Max queue-

How it works

Every run is seeded: the same seed and settings always produce identical passengers, bags and seats, so a strategy race changes nothing but the order. (Open Seating is the exception: it is a boarding policy, and it reassigns seats at the door by design.) One simulation tick equals one simulated second.

Inspired by published research on aircraft boarding, including Jason H. Steffen’s optimised boarding model and later experimental comparisons. This is an educational simulation. Results depend on the chosen assumptions.

Open the full user guide